Monday, 17 April 2017

Balconies and walkways for the 2.5D dungeon

A few years back I started to make some bits and pieces for a 2.5D dungeon system - inspired by the likes of DM Scotty and the DMGinfo (just do a google image search for 2.5D dungeons to see the kind of thing I'm talking about).

However, instead of making a bunch of tiles and then painting them, I opted to make a few printable textures that I could glue to the cardboard - thus enabling me to make  a bunch of tiles quickly and easily (and if you're interested to see what I've done previously, simply click the 2.5D tag at the end of this post).

Anyway, since a recent delivery came in a nice big (double corrugated) box, I thought I would revisit the 2.5D dungeon, and turn this packaging into a few wooden walkways and/or balconies - thus giving the dungeon a multilevel feel (and allowing the players and monsters to take advantage of elevated positions).

So, with that in mind, here's what I've come up with...



And if you're interested in making some of these bits and pieces yourself, here's how to do it...

First of all, you'll need to print off the pages of THIS PDF file.

However, before we go any further, it's worth noting that I've drawn the textures so that the distance between each individual 'horizontal plank' is one quarter of an inch - so you should be able to cut along the lines without the need to do much measuring :)

MAKING THE STEPS

For the stairs, you'll want to glue the top two textures on page one of the pdf to some thick cardboard, and then cut them out (with a box cutter) to the desired shape (which will depend on how large you want to make your steps).



For my own steps I've chosen to make them 2" wide and three steps high (with the distance between each step being half an inch). I have therefore cut the 'plank' texture into three 2" X 1" sections to represent the steps, and the side texture into the shapes pictured above.

Once that's done, it's a simple matter of gluing them together with a hot glue gun (note that I like to have the steps overhang the sides ever so slightly).



MAKING THE RAISED SECTIONS

For the walkways/balconies you'll need to glue the wooden floor texture (on page 2) to some thick cardboard, and cut it to the desired shape. Once that's done you'll need to make the support pillars in exactly the same way as the stone pillars SHOWN PREVIOUSLY - except that you'll use the plain wooden texture on page one. Furthermore, you might also like to make a simple base for each of the pillars (using the same plain texture glued to some thin cardboard) to make the whole thing a little more stable.



And once again, it's then just a matter of hot-gluing it all together.



And that's all there is to it! Obviously you could take a little more time than I have and wrap the wooden textures around the edges of the cardboard - but once you've laid several pieces down on the table, you hardly notice the exposed edges.


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So that's what I've been up to this holiday weekend :) ...and if you have a go at making a few of these yourself (or any other 2.5D stuff) I'd love to hear how you get on.

Tuesday, 28 March 2017

New settlement maps...

I'm very pleased to announce that I've just released another map-pack over on DriveThruRPG and RPGNow.


This map-pack features six hand drawn maps (digitally coloured) that are suitable for use with most fantasy role-playing games.

Included in this product are a pdf booklet (featuring both the line-art and colourised version of each settlement), along with separate jpeg image files for use with virtual tabletops, etc.


Half-a-dozen Hand Drawn Maps : Vol.2 is available from DriveThruRPG and RPGNow for just $2.99

Monday, 27 March 2017

March's Patreon Roundup

As I mentioned last month, instead of posting a new message each time I add a couple of new tiles to the Patreon page, I would make a single post that showcases everything I've drawn over the last month.

So, for March I've added 16 basic geomophs (4 large square rooms with one exit, 4 large circular rooms with 2 exits, 4 small octagonal rooms with 2 exits, and 4 small circular rooms with 3 exits), along with a bunch of small 'stairs up' and 'stairs down' tiles.


I've also drawn a couple of 'feature areas' (as submitted by some of the folks who've pledged at the dungeon builder level or above) - the first of which is a large flooded/ruined dungeon entrance, and the second being a long, trap-filled hallway (and for this last one I've also included a plain version - so that you have both a 'before' and 'after' image to show to your players).

-a small example map using a few of the new stair tiles-

And, as always, you can find all of the maps I've drawn this year on the PATREON PAGE -or- in THIS ALBUM -or- over on GOOGLE DRIVE.

And finally, if you want to join me over on Patreon ...your support would be greatly appreciated!

Sunday, 5 March 2017

30% off sale

Yesterday (March 4th) was GM's day, and to celebrate DriveThruRPG and RPGNow are having a massive sale ...and I'm pleased to say that all of my products are included in that sale!


However, the sale only lasts for another 9 days (at the time of writing) - so, if you've been thinking about picking up any of my booklets or maps, then now is a great time to get your hands on them.

Monday, 27 February 2017

February's Patreon Roundup

Since I'm drawing quite a few map tiles for the current Patreon campaign, I think that instead of spamming my own blog with constant updates, I'll just post one or two updates each month - to show you guys what I've been working on.

So, without further ado, here's a quick look at all of the geomorphs I've created during February:


And, if you would like to get the full size version of each of these maps (which are scaled at 50 pixels per grid square) you can find them all in THIS ALBUM, or over on GOOGLE DRIVE.

So, as usual, my thanks go out to everyone supporting the project ...and I'll add that if/when I meet my next goal/milestone (which is currently set at $100 per month), I'll start to expand the range with placeable objects and furniture.

Thanks again!

-an example dungeon built with a few tiles from the current set-

Sunday, 29 January 2017

More Geomorph's for January

As most of you will probably know by now, the aim of this year's Patreon campaign is to build up a library of colour geomophs and rooms (that are free for everyone to use) ...and the more support I can muster, the more time I can spend on the project (and yes, each $1 really does help).

Furthermore, there are several different pledge rewards on offer - that allow folks to suggest themes and layouts of new tiles (should they need a particular configuration or 'special' room for an upcoming adventure), that I'll then attempt to draw.

So without further ado here's a geomoph based on the suggestion of Craig Clark (who asked for a map with a mechanical/clockwork theme):


And because I've recently hit my next milestone, I'll now be producing 4 batches of 'basic geomophs' each month ...so here's the final batch for January:


And finally, Rich Neves asked if there would be any possibility of creating a few sci-fi maps in the future - and while I have  no immediate plans to do so (as that would be another project in and of itself), it did give me the idea of drawing a 'transporter room' of sorts (albeit a fantasy one in this case):


So, that's it for January. All that's left to say is a big thank you to everyone supporting the project ...and here's hoping that it won't be too long before we hit the next milestone (which will mean that I'll start work on making placeable objects to furnish the dungeon).

* * *

Note that all of these maps are Copyright Kristian Richards 2017, and that they are being collected in THIS ALBUM and over on GOOGLE DRIVE.

Thursday, 19 January 2017

January's Geomorph Submissions

My current plan (for the Patreon campaign) is to dedicate the second half of each month to creating maps based on the suggestions supplied by those kind folks who've pledged at the 'dungeon builder' level or higher.

So, for the first of these, I have drawn the following map based on the 'ruined/flooded dungeon' idea submitted by Doug Z:


...and I have to say that I'm happy with the way it turned out :)

(Note that, over on the corresponding Patreon post, I also mentioned a few basic environmental hazard/encounter ideas that sprung to mind when drawing the map ...so let me know if you'd like to see more of that kind of thing in the future).

* * *

And for the next suggestion, Peter Webster asked if I could add a simple 'corner passage' to the set (rather than design a custom tile of his own) - thus making the set (as it stands at the moment) more usable for everyone.

So I've gone ahead and drawn 4 of them :)


* * *

And finally...

I've also been playing around with a simple tile overlay that can be used to represent secret passage entrances...


...so I've included a bunch of these in the 'extras folder' over on GOOGLE DRIVE - along with an EXAMPLE LAYOUT that shows all of the tiles that I've drawn thus far.

* * *

And that's it for this update. As always, my thanks go out to everyone for supporting the Patreon campaign - but even if you're not able/inclined to support the project financially, your thoughts, comments, and shares, are always welcome ...and help to keep me motivated.

Thanks again!